Compound powers will be like in Hero Designer.a container for multiple simple powers. I believe I have all the "simple powers" as I call it, done and updating properly real-time.so if you add another floating teleport location, the active cost, real cost, and END are all properly updated. develop the GUIs, even in a very coarse form, to support data entry. And, a power can have one of three different basic END cost structures, AND not every advantage actually increases the END cost. combine everything properly.most particularly for Endurance, since Ron is using the nasty 3rd Ed endurance costs. develop a structure for powers to have adders and options identify all powers, implement minimum purchase amounts. I've been playing with implementing Ron's Champions Now! rules in Java, when I have the mental energy and alertness (sleep problems these days). While I'm completely open to people using the existing codebase for HD for other projects (including chargens), any products based off of said codebase would need to have an arrangement going in for ongoing royalties or up-front reimbursement - I've put a large amount of work into the code.while I'm not dependent on it, nor do I want to just give it away. It would need to be more of a labor of love than even HD was. And with an ever-diminishing audience for PnP RPGs. You have the upfront effort to convert the codebase over to iOS/Android/Windows/MacOS/Linux implementations, plus the ongoing maintenance of what would then be multiple codebases, support for any changes to the system going forward (7th Edition, etc.), and general support across platforms. Non -Java HD: potentially, but MAJOR hurdles in the way. The system has moved on - there's an ever-diminishing audience that would want a 4th edition chargen, making the proposition a hard one to justify beyond pure sentimentality. 4th Edition chargen: likely more work than it would ever return.
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